User Test: Preparations
We, at Broken Rules, are in the hot phase of continuous user testing. Instead of building a level and hoping that it’s going to work and be fun, we’re building test levels first, to see how some of the ideas work out when played by real people. Some of the ideas work so well in our minds but when played, prove to lack something. To find this “something”, before it’s too late, we prefer doing user tests.
This is the first time I am responsible for the whole process. Back at Rockstar Vienna the test area was Continue reading ‘User Test: Preparations’
Filed under: target audience, Usability | 3 Comments
Tags: broken rules, play test, rockstar, rockstar vienna, silverback, usability testing, user test
Austria Game Jam 2012
This year the third Austria Game Jam took place at the St. Marx Media Quarter in Vienna. In the last two years I couldn’t attend due to an unfortunate date collision of the game jam and the GFG, a small but high-quality game dev conference held in Hannover, Germany. Unfortunately, it didn’t take place this year. When I was approached by Jürgen Musil, one of the AGJ organizers, if I wanted to be part of the jury I immediately agreed.
I made sure not to see nor hear too much about the teams this year to let the games speak for themselves. I knew old colleagues and friends were taking part in the jam, so any kind of connection I made between a participant and their game was to be avoided. At least, I tried to.
The topic was quite intriguing this year – an image of Ouroboros, the snake that bites its own tail. A visual trigger to inspire the jammers.
Filed under: Design, Event, Experimental, Game Design, Indie | Leave a Comment
Tags: austria game jam, game dev, global game jam, jürgen musil, leap of faith, paper prototype, vienna
Yesterday I assisted Heather Kelley with her workshop “Paper Games” on iterative game design, which was part of the “Make Me Eclectic” festival organized by Miss Balthazar’s Laboratory. The Lab focuses on offering workshops on new media and technology, as well as programming and other seemingly male-dominated areas to interested girls, women and transpeople. No entrance fees are necessary, which should lower any kind of barrier of participation.
Heather chose Eric Zimmerman’s paper version of the online game “SiSSYFiGHT 2000“, which takes place on a playground where girls tattle, tease and pull hair to lower the other girls’ self-esteem. The paper version works with simplified rules. In fact, there are only three actions you can take: team attack, solo attack and defense. Communication needs to be done in public – no whispering or letter-writing is allowed. Secret signs and using code, on the other hand, is perfectly fine! The one who can cheat, lie and bully their way through the game without losing their own self-esteem is the winner.
During yesterday’s workshop it became very clear that the topic of the game is not Continue reading ‘SiSSYFiGHT 3000 and Iterative Game Design’
Filed under: Design, Experimental, Game Design | 3 Comments
Tags: Game Design, hackerspaces, heather kelley, iterative, miss balthazar's labratory, mq, raumd, sissyfight 2000, sissyfight 3000
At the end of February, a mysterious postcard was delivered to my house. It was hand-written (as I would’ve expected from a postcard) and addressed to me. Someone was telling me about her research (about what?) close to a waterside (where?) and if I believed in the feeling of déjà vu. I was also asked to help the writer of the postcard (with what?) and that we would see each other at the end of the month. Signed…see, it was hard to tell because there was no signature. Not a hint of a name. Just a postcard with a beautiful shot of water, handwriting that I could not assign to anyone I know. A mystery. Naturally, I would try to solve it, so I consulted Twitter. Continue reading ‘ARG or “Who the hell sent me this postcard?”’
Filed under: Design, Experimental, Game Design, Private, target audience | 8 Comments
Tags: alternate reality, Andreas Wochenalt, ARG, austria, Demner, Merlicek & Bergmann, mineral water, Nymphen, Richard Pyrker, Vöslauer, vienna, viral marketing
2010 in Tags
Filed under: Private | 4 Comments
Tags: 7million, animal world, apartment, children's game, dutch, engagement, game, Level Design, MMO, nederland, wedding
Happy Holidays!
Sorry to scare you with this illustration but this is my attempt to wish you all fairly relaxed holidays, quality time with your loved ones and as much receiving as you are giving. Continue reading ‘Happy Holidays!’
Filed under: game, Private | 3 Comments
Tags: christmas, hanukkah, holiday, holidays, kwanzaa, rest, snow, winter