Posts Tagged ‘games’
My thoughtful and observant partner in crime was so kind as to send me a link to an interesting TED Talk by Brenda Laurel about her research and development of games that not only appeal to young girls but also cater to their interests and dreams.
Filed under: Game Design, PC, target audience | Leave a Comment
Tags: computer, female, game boy, gamer, games, gender, issues, male-dominated, pseudo-science, stereotypes, target audience, walkman
On my 10th birthday I received my very first personal computer – the Schneider Euro PC (complete with color monitor and external 20MB HD). Back then I did not have games to play for the system but fiddled around with several graphics tools and DOS itself. Soon my father started buying PC magazines that came with…
Filed under: Design, game, Game Design, Game Development, Level Design, MMO, QA | Leave a Comment
Tags: career, computer, console, dos, external hd, Game Design, games, gaming, job, job advertisment, Level Design, mobile, monitor, PC, QA, resume, schneider euro pc, Usability, usability game engineer
Playing a game, enjoying a game and finding flaws in a game doesn’t necessarily mean that this enables someone to do it better, in the end.
Filed under: Design, Experimental, game, Game Design, Indie, PC | 2 Comments
Tags: appearance, casual, creative, Design, Experimental, games, Indie, innovative, mechanics