Archive for the ‘Indie’ Category
This year the third Austria Game Jam took place at the St. Marx Media Quarter in Vienna. In the last two years I couldn’t attend due to an unfortunate date collision of the game jam and the GFG, a small but high-quality game dev conference held in Hannover, Germany. Unfortunately, it didn’t take place this year. When I was approached by Jürgen Musil, one of the AGJ organizers, if I wanted to…
Filed under: Design, Event, Experimental, Game Design, Indie | Leave a Comment
Tags: austria game jam, game dev, global game jam, jürgen musil, leap of faith, paper prototype, vienna
Even though the new family member (PS®3) combined with the new games (The Beatles™ Rockband™, Little Big Planet™ and Arkham Asylum™) keeps me quite occupied and highly entertained I have not forgotten my passion for smaller adventures and indie games.
Ages ago I stumbled over the game Samorost and …
Filed under: Consoles, Design, game, Indie, Mac, PC, PS3 | 3 Comments
Tags: adventure, amanita design, arkham asylum, console, linux, little big planet, Mac, PC, point and click, PS3, rockband, samorost, samorost 2
For a while now I wanted to turn fairy tales into games. When researching common fairy tales I came across…
Filed under: Design, Experimental, Fairy Tales, game, Game Design, Indie, Mac, PC | Leave a Comment
Tags: 8, alice, american, character, dark, episodes, fairy, game, gameplay, grimm, gruesome, inspiration, interpretation, little red riding hood, mcgee, sleeping beauty, stories, story, tale, tale of tales, the path
Yesterday, the first get together for local game designers took place. We decided to kick off at the werkzeugH in Vienna.
Filed under: Board Games, Design, Game Design, Game Design Get Together, Indie, iPhone, mobile, PC | 2 Comments
Tags: Board Games, challenges, christmas, console, creativity, events, experience-base, game designers, game jams, get together, holidays, ideas, kick off, knowledgebase, meeting, party, PC, project, vacation, vienna, werkzeugH
The fun begins December 18, 2008! – Rolando for the iPhone and “shocking” news about Coke.
Filed under: Design, Experimental, game, Indie, iPhone, mobile, PC | Leave a Comment
Tags: accelerometer, cephalopods, chtulhu, coca cola, coke, contraceptive, dynamic, intuitive, iPhone, lovecraft, lovecraftian, mythos, narration, rolando, system, touchscreen
Playing a game, enjoying a game and finding flaws in a game doesn’t necessarily mean that this enables someone to do it better, in the end.
Filed under: Design, Experimental, game, Game Design, Indie, PC | 2 Comments
Tags: appearance, casual, creative, Design, Experimental, games, Indie, innovative, mechanics