Archive for the ‘game’ Category
I will, as usual, do not walk the traditional path of celebration. I skip the…
Filed under: game, Private | 3 Comments
Tags: christmas, hanukkah, holiday, holidays, kwanzaa, rest, snow, winter
Even though the new family member (PS®3) combined with the new games (The Beatles™ Rockband™, Little Big Planet™ and Arkham Asylum™) keeps me quite occupied and highly entertained I have not forgotten my passion for smaller adventures and indie games.
Ages ago I stumbled over the game Samorost and …
Filed under: Consoles, Design, game, Indie, Mac, PC, PS3 | 3 Comments
Tags: adventure, amanita design, arkham asylum, console, linux, little big planet, Mac, PC, point and click, PS3, rockband, samorost, samorost 2
…and I’ve been drumming like a dog!
A few weeks ago the wonderful and ingenious mastermind of this residency decided that it was about time to spend an enormous amount of money on “Beatles Rockband”. I agreed, since I was more than ready to take my destined place at the drums. From deep within I felt that drumming is the gift that needs room to blossom and develop. It turns out that I was…
Filed under: Consoles, Design, game, Game Design, PS3 | Leave a Comment
Tags: beatlemania, beatles, beatles rockband, brütal legend, george harrison, guitar hero, jack black, john lennon, paul mccartney, playstation 3, ringo starr, rockband
In the last couple of weeks I have spent my freetime and weekends at work. Nonetheless, I have managed to download and play the pre-release version of Plants vs. Zombies, which I was really looking forward to. To be honest, this was the first time I remembered the release date of a casual game and eagerly checked out every bit of information I could get my fingers on. Their marketing strategy did feed my ever-growing curiosity (and also gave me a few…
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Tags: addictive, casual game, plants, popcap, time management, tower defense, zombies
As you may have noticed, the April Gamer Girl photo has not been uploaded yet, even though it is clearly April (the calendar states so). The reason behind this small delay (after all, April lasts a whole month and we are just at the beginning) is the incredible amount of work that keeps me occupied.
Filed under: Design, game, Game Development, Level Design, Mac, MMO, PC | 1 Comment
Tags: 7million, break in, casual, heist, minigames, MMO, PC, team vienna