Archive for the ‘Experimental’ Category
This year the third Austria Game Jam took place at the St. Marx Media Quarter in Vienna. In the last two years I couldn’t attend due to an unfortunate date collision of the game jam and the GFG, a small but high-quality game dev conference held in Hannover, Germany. Unfortunately, it didn’t take place this year. When I was approached by Jürgen Musil, one of the AGJ organizers, if I wanted to…
Filed under: Design, Event, Experimental, Game Design, Indie | Leave a Comment
Tags: austria game jam, game dev, global game jam, jürgen musil, leap of faith, paper prototype, vienna
Yesterday I assisted Heather Kelley with her workshop “Paper Games” on iterative game design, which was part of the “Make Me Eclectic” festival organized by Miss Balthazar’s Laboratory. The Lab focuses on offering workshops on new media and technology, as well as programming and other seemingly male-dominated areas to interested girls, women and…
Filed under: Design, Experimental, Game Design | 3 Comments
Tags: Game Design, hackerspaces, heather kelley, iterative, miss balthazar's labratory, mq, raumd, sissyfight 2000, sissyfight 3000
For a while now I wanted to turn fairy tales into games. When researching common fairy tales I came across…
Filed under: Design, Experimental, Fairy Tales, game, Game Design, Indie, Mac, PC | Leave a Comment
Tags: 8, alice, american, character, dark, episodes, fairy, game, gameplay, grimm, gruesome, inspiration, interpretation, little red riding hood, mcgee, sleeping beauty, stories, story, tale, tale of tales, the path
The fun begins December 18, 2008! – Rolando for the iPhone and “shocking” news about Coke.
Filed under: Design, Experimental, game, Indie, iPhone, mobile, PC | Leave a Comment
Tags: accelerometer, cephalopods, chtulhu, coca cola, coke, contraceptive, dynamic, intuitive, iPhone, lovecraft, lovecraftian, mythos, narration, rolando, system, touchscreen
Yesterday, my wonderful and lovely partner in crime allowed me to touch his iPhone. Even play with it. To be more precise – he let me play Topple for quite a while.
Filed under: Experimental, game, Game Design, iPhone, mobile | 3 Comments
Tags: apple, blocks, casual, cute, entertaining, iPhone, Mac, mobile, ngmoco, simple, star, tetris, topple, tower, tumbledrop
I do enjoy it when some ads not only use the webspace for selling their product but go one step further…
Filed under: Design, Experimental, mobile | 6 Comments
Tags: ad, advert, apple, console, ipod, ipod touch, Mac, mobile phone, wario land, wii
Playing a game, enjoying a game and finding flaws in a game doesn’t necessarily mean that this enables someone to do it better, in the end.
Filed under: Design, Experimental, game, Game Design, Indie, PC | 2 Comments
Tags: appearance, casual, creative, Design, Experimental, games, Indie, innovative, mechanics