Archive for the ‘iPhone’ Category
Who are you making games for? Have you ever asked yourself this question? Who is going to play the game in the end? Who am I trying to reach with my idea?
Filed under: Design, game, Game Design, iPhone, Mac, MMO, mobile, PC, PS2, wii | 11 Comments
Tags: addictive, AI, audience, casual, development, fun, game, gamer, graphics, hardcore, high-end, mechanics, mobile, PC, production, story, target
Yesterday, the first get together for local game designers took place. We decided to kick off at the werkzeugH in Vienna.
Filed under: Board Games, Design, Game Design, Game Design Get Together, Indie, iPhone, mobile, PC | 2 Comments
Tags: Board Games, challenges, christmas, console, creativity, events, experience-base, game designers, game jams, get together, holidays, ideas, kick off, knowledgebase, meeting, party, PC, project, vacation, vienna, werkzeugH
The fun begins December 18, 2008! – Rolando for the iPhone and “shocking” news about Coke.
Filed under: Design, Experimental, game, Indie, iPhone, mobile, PC | Leave a Comment
Tags: accelerometer, cephalopods, chtulhu, coca cola, coke, contraceptive, dynamic, intuitive, iPhone, lovecraft, lovecraftian, mythos, narration, rolando, system, touchscreen
Yesterday, my wonderful and lovely partner in crime allowed me to touch his iPhone. Even play with it. To be more precise – he let me play Topple for quite a while.
Filed under: Experimental, game, Game Design, iPhone, mobile | 3 Comments
Tags: apple, blocks, casual, cute, entertaining, iPhone, Mac, mobile, ngmoco, simple, star, tetris, topple, tower, tumbledrop