Archive for the ‘mobile’ Category
Even though I am being somewhat overwhelmed with work and work and work I cannot miss out on the fact that my favorite portable gaming gear – the Game Boy™ – made its first public appearance in April 1989 and has thus turned a solid 20 this year!
Filed under: Consoles, gadgets, game, mobile | Leave a Comment
Tags: anniversary, birthday, console, game boy, gaming console, nintendo, portable, tetris
Who are you making games for? Have you ever asked yourself this question? Who is going to play the game in the end? Who am I trying to reach with my idea?
Filed under: Design, game, Game Design, iPhone, Mac, MMO, mobile, PC, PS2, wii | 11 Comments
Tags: addictive, AI, audience, casual, development, fun, game, gamer, graphics, hardcore, high-end, mechanics, mobile, PC, production, story, target
Two days ago I was intensely working on a game overview document for a client when all of a sudden the screen of my iBook turned pitchblack and shut itself down without prior warning.
Filed under: Mac, mobile, PC, Private | Leave a Comment
Tags: apple, barbie suitcase, battery, dead, hd, iBook, logic board, Mac, mac hater, mac lover, notebook, PC, problem, screws, solution, solved
Yesterday, the first get together for local game designers took place. We decided to kick off at the werkzeugH in Vienna.
Filed under: Board Games, Design, Game Design, Game Design Get Together, Indie, iPhone, mobile, PC | 2 Comments
Tags: Board Games, challenges, christmas, console, creativity, events, experience-base, game designers, game jams, get together, holidays, ideas, kick off, knowledgebase, meeting, party, PC, project, vacation, vienna, werkzeugH
The fun begins December 18, 2008! – Rolando for the iPhone and “shocking” news about Coke.
Filed under: Design, Experimental, game, Indie, iPhone, mobile, PC | Leave a Comment
Tags: accelerometer, cephalopods, chtulhu, coca cola, coke, contraceptive, dynamic, intuitive, iPhone, lovecraft, lovecraftian, mythos, narration, rolando, system, touchscreen
Yesterday, my wonderful and lovely partner in crime allowed me to touch his iPhone. Even play with it. To be more precise – he let me play Topple for quite a while.
Filed under: Experimental, game, Game Design, iPhone, mobile | 3 Comments
Tags: apple, blocks, casual, cute, entertaining, iPhone, Mac, mobile, ngmoco, simple, star, tetris, topple, tower, tumbledrop
I do enjoy it when some ads not only use the webspace for selling their product but go one step further…
Filed under: Design, Experimental, mobile | 6 Comments
Tags: ad, advert, apple, console, ipod, ipod touch, Mac, mobile phone, wario land, wii
The interview with a female game designer is not half as risky as other interviews but it does bear certain risks.
Filed under: Design, Game Design, mobile, PC, Private | Leave a Comment
Tags: article, female, Game Design, interview, lifestyle, m*, magazine, news