Can anyone hear me?
Filed under: Bunnyscope, Private, Uncategorized | 7 Comments
Tags: blog, bunny, destiny, hijack, plush, rodent, toy
Even though the new family member (PS®3) combined with the new games (The Beatles™ Rockband™, Little Big Planet™ and Arkham Asylum™) keeps me quite occupied and highly entertained I have not forgotten my passion for smaller adventures and indie games.
Filed under: Consoles, Design, game, Indie, Mac, PC, PS3 | 3 Comments
Tags: adventure, amanita design, arkham asylum, console, linux, little big planet, Mac, PC, point and click, PS3, rockband, samorost, samorost 2
…and I’ve been drumming like a dog!
A few weeks ago the wonderful and ingenious mastermind of this residency decided that it was about time to spend an enormous amount of money on Beatles Rockband™. I agreed, since I was more than ready to take my destined place at the drums. From deep within I felt that drumming is the gift that needs room to blossom and develop. It turns out that I was right.
Filed under: Consoles, Design, game, Game Design, PS3 | Leave a Comment
Tags: beatlemania, beatles, beatles rockband, brütal legend, george harrison, guitar hero, jack black, john lennon, paul mccartney, playstation 3, ringo starr, rockband
Due to an incredible amount of crunchtime and a deadline that puts a lot of emphasis on the “dead”-syllable I have not found the time to update my blog as much as I would have wanted to.
In the last couple of weeks I have spent my freetime and weekends at work. Nonetheless, I have managed to download and play the pre-release version of Plants vs. Zombies (by PopCap), which I was really looking forward to. To be honest, this was the first time I remembered the release date of a casual game and eagerly checked out every bit of information I could get my fingers on. Their marketing strategy did feed my ever-growing curiosity (and also gave me a few good laughs, a new avatar and a song I cannot get out of my head) and constantly reminded me to look out for the new and exciting game in which – well, what exactly do these plants do in this game? And how do the zombies come in? Do they interact? How are they connected? And what kind of game is it anyway? Continue reading ‘Plants vs. Zombies’
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Tags: addictive, casual game, plants, popcap, time management, tower defense, zombies
As you may have noticed, the April Gamer Girl photo has not been uploaded yet, even though it is clearly April (the calendar states so). The reason behind this small delay (after all, April lasts a whole month and we are just at the beginning) is the incredible amount of work that keeps me occupied. Continue reading ‘Why am I so Busy?’
Filed under: Design, game, Game Development, Level Design, Mac, MMO, PC | 1 Comment
Tags: 7million, break in, casual, heist, minigames, MMO, PC, team vienna
Even though I am being somewhat overwhelmed with work and work and work I cannot miss out on the fact that my favorite portable gaming gear – the Game Boy™ – made its first public appearance in April 1989 and has thus turned a solid 20 this year! Continue reading ‘Game Boy Turns 20’
Filed under: Consoles, gadgets, game, mobile | Leave a Comment
Tags: anniversary, birthday, console, game boy, gaming console, nintendo, portable, tetris
My thoughtful and observant partner in crime was so kind as to send me a link to an interesting TED Talk (here is the actual video) by Brenda Laurel about her research and development of games that not only appeal to young girls but also cater to their interests and dreams. Continue reading ‘Games for Girls’
Filed under: Game Design, PC, target audience | Leave a Comment
Tags: computer, female, game boy, gamer, games, gender, issues, male-dominated, pseudo-science, stereotypes, target audience, walkman