Archive for the ‘Design’ Category

This year the third Austria Game Jam took place at the St. Marx Media Quarter in Vienna. In the last two years I couldn’t attend due to an unfortunate date collision of the game jam and the GFG, a small but high-quality game dev conference held in Hannover, Germany. Unfortunately, it didn’t take place this year. When I was approached by Jürgen Musil, one of the AGJ organizers, if I wanted to…


Yesterday I assisted Heather Kelley with her workshop “Paper Games” on iterative game design, which was part of the “Make Me Eclectic” festival organized by Miss Balthazar’s Laboratory. The Lab focuses on offering workshops on new media and technology, as well as programming and other seemingly male-dominated areas to interested girls, women and…


At the end of February, a mysterious postcard was delivered to my house. It was hand-written (as I would’ve expected from a postcard) and addressed to me. Someone was telling me about her research (about what?) close to a waterside (where?) and if I believed in the feeling of déjà vu. I was also asked to help the writer of the postcard (with what?) and that we would see each other at the end of the month. Signed…see, it was hard to tell because there was no signature. Not a hint of a name. Just a postcard with a beautiful shot of water, handwriting that I could not assign to anyone I know. A mystery. Naturally, I would try to solve it, so I…


You may have (or have not) wondered about this extremely long period of silence on my blog. I surely haven’t abandoned this place, nor have I decided to start a new one. The excuse is as simple, as it is true – I have been busy! To prove to you that I really was, here a short list of all the things I’ve started, finished or…


Today at the MQ/Raum D in Vienna/Austria at around 7 pm a talk will be held on the artistic merits of violence in games. You heard me right – the artistic merits of violence.


Machinarium

28Oct09

Even though the new family member (PS®3) combined with the new games (The Beatles™ Rockband™, Little Big Planet™ and Arkham Asylum™) keeps me quite occupied and highly entertained I have not forgotten my passion for smaller adventures and indie games.

Ages ago I stumbled over the game Samorost and …


…and I’ve been drumming like a dog!

A few weeks ago the wonderful and ingenious mastermind of this residency decided that it was about time to spend an enormous amount of money on “Beatles Rockband”. I agreed, since I was more than ready to take my destined place at the drums. From deep within I felt that drumming is the gift that needs room to blossom and develop. It turns out that I was…


As you may have noticed, the April Gamer Girl photo has not been uploaded yet, even though it is clearly April (the calendar states so). The reason behind this small delay (after all, April lasts a whole month and we are just at the beginning) is the incredible amount of work that keeps me occupied.


Space Invaders

17Feb09

Since I have enlarged my Mac-family with a nifty Macbook (the black beauty) not so long ago I started to look for a decent way of…


Level Design

13Feb09

A week ago I was offered the chance to change into the department of level design. My work experience covers game design but not level design, so when the offer came I made sure to…