Archive for the ‘Mac’ Category
Even though the new family member (PS®3) combined with the new games (The Beatles™ Rockband™, Little Big Planet™ and Arkham Asylum™) keeps me quite occupied and highly entertained I have not forgotten my passion for smaller adventures and indie games.
Ages ago I stumbled over the game Samorost and …
Filed under: Consoles, Design, game, Indie, Mac, PC, PS3 | 3 Comments
Tags: adventure, amanita design, arkham asylum, console, linux, little big planet, Mac, PC, point and click, PS3, rockband, samorost, samorost 2
In the last couple of weeks I have spent my freetime and weekends at work. Nonetheless, I have managed to download and play the pre-release version of Plants vs. Zombies, which I was really looking forward to. To be honest, this was the first time I remembered the release date of a casual game and eagerly checked out every bit of information I could get my fingers on. Their marketing strategy did feed my ever-growing curiosity (and also gave me a few…
Filed under: game, Mac, PC | Leave a Comment
Tags: addictive, casual game, plants, popcap, time management, tower defense, zombies
As you may have noticed, the April Gamer Girl photo has not been uploaded yet, even though it is clearly April (the calendar states so). The reason behind this small delay (after all, April lasts a whole month and we are just at the beginning) is the incredible amount of work that keeps me occupied.
Filed under: Design, game, Game Development, Level Design, Mac, MMO, PC | 1 Comment
Tags: 7million, break in, casual, heist, minigames, MMO, PC, team vienna
Who are you making games for? Have you ever asked yourself this question? Who is going to play the game in the end? Who am I trying to reach with my idea?
Filed under: Design, game, Game Design, iPhone, Mac, MMO, mobile, PC, PS2, wii | 11 Comments
Tags: addictive, AI, audience, casual, development, fun, game, gamer, graphics, hardcore, high-end, mechanics, mobile, PC, production, story, target
For a while now I wanted to turn fairy tales into games. When researching common fairy tales I came across…
Filed under: Design, Experimental, Fairy Tales, game, Game Design, Indie, Mac, PC | Leave a Comment
Tags: 8, alice, american, character, dark, episodes, fairy, game, gameplay, grimm, gruesome, inspiration, interpretation, little red riding hood, mcgee, sleeping beauty, stories, story, tale, tale of tales, the path
So the core team has come together at the headquarters to brainstorm about the upcoming new calendar and I can tell you…
Filed under: Design, game, Gamer Girl Pin Up Calendar, Gamer Girls, Hardware, Mac, PC | 2 Comments
Tags: accessorize, brainstorming, calendar, electronics, fallout 3, female gamers, g4, game boy, gamer, Gamer Girls, geek girls, geeks, iBook, Mac, my passport, nintendo, PC, pin up, sims 3, western digital
Two days ago I was intensely working on a game overview document for a client when all of a sudden the screen of my iBook turned pitchblack and shut itself down without prior warning.
Filed under: Mac, mobile, PC, Private | Leave a Comment
Tags: apple, barbie suitcase, battery, dead, hd, iBook, logic board, Mac, mac hater, mac lover, notebook, PC, problem, screws, solution, solved