Archive for the 'mobile' Category
Game Boy Turns 20
Even though I am being somewhat overwhelmed with work and work and work I cannot miss out on the fact that my favorite portable gaming gear – the Game Boy™ – made its first public appearance in April 1989 and has thus turned a solid 20 this year!
Filed under: Consoles, gadgets, game, mobile | Leave a Comment
Tags: anniversary, birthday, console, game boy, gaming console, nintendo, portable, tetris
Who are you making games for? Have you ever asked yourself this question? Who is going to play the game in the end? Who am I trying to reach with my idea?
Filed under: Design, Game Design, MMO, Mac, PC, PS2, game, iPhone, mobile, wii | 11 Comments
Tags: addictive, AI, audience, casual, development, fun, game, gamer, graphics, hardcore, high-end, mechanics, mobile, PC, production, story, target
1st Game Designer Get Together
Yesterday, the first get together for local game designers took place. We decided to kick off at the werkzeugH in Vienna.
Filed under: Board Games, Design, Game Design, Game Design Get Together, Indie, PC, iPhone, mobile | 2 Comments
Tags: Board Games, challenges, christmas, console, creativity, events, experience-base, game designers, game jams, get together, holidays, ideas, kick off, knowledgebase, meeting, party, PC, project, vacation, vienna, werkzeugH
Gamer Girl Pin Up Calendar II
While the world keeps turning our team here at the Gamer Girl Pin Up Calendar Headquarters are wrecking their minds to come up with motives and ideas for the upcoming pin up-goodness.
Filed under: Design, Gamer Girl Pin Up Calendar, Gamer Girls, Private, game, iPhone, mobile | 7 Comments
Tags: 2009, calendar, controls, gamer, girls, iPhone, istore, january, models, photographer, pin up, preparation, project, rolando, topple
Rolando for the iPhone
The fun begins December 18, 2008! – Rolando for the iPhone and “shocking” news about Coke.
Filed under: Design, Experimental, Indie, PC, game, iPhone, mobile | Leave a Comment
Tags: accelerometer, cephalopods, chtulhu, coca cola, coke, contraceptive, dynamic, intuitive, iPhone, lovecraft, lovecraftian, mythos, narration, rolando, system, touchscreen
Topple for the iPhone
Yesterday, my wonderful and lovely partner in crime allowed me to touch his iPhone. Even play with it. To be more precise – he let me play Topple for quite a while.
Filed under: Experimental, Game Design, game, iPhone, mobile | 3 Comments
Tags: apple, blocks, casual, cute, entertaining, iPhone, Mac, mobile, ngmoco, simple, star, tetris, topple, tower, tumbledrop
Apple iPod Touch Gaming Ad
I do enjoy it when some ads not only use the webspace for selling their product but go one step further…
Filed under: Design, Experimental, mobile | 6 Comments
Tags: ad, advert, apple, console, ipod, ipod touch, Mac, mobile phone, wario land, wii