Archive for the 'PC' Category
Machinarium
Even though the new family member (PS®3) combined with the new games (The Beatles™ Rockband™, Little Big Planet™ and Arkham Asylum™) keeps me quite occupied and highly entertained I have not forgotten my passion for smaller adventures and indie games.
Ages ago I stumbled over the game Samorost and …
Filed under: Consoles, Design, Indie, Mac, PC, PS3, game | 3 Comments
Tags: adventure, amanita design, arkham asylum, console, linux, little big planet, Mac, PC, point and click, PS3, rockband, samorost, samorost 2
Plants vs. Zombies
In the last couple of weeks I have spent my freetime and weekends at work. Nonetheless, I have managed to download and play the pre-release version of Plants vs. Zombies, which I was really looking forward to. To be honest, this was the first time I remembered the release date of a casual game and eagerly checked out every bit of information I could get my fingers on. Their marketing strategy did feed my ever-growing curiosity (and also gave me a few…
Filed under: Mac, PC, game | Leave a Comment
Tags: addictive, plants, zombies, popcap, tower defense, time management, casual game
Why am I so Busy?
As you may have noticed, the April Gamer Girl photo has not been uploaded yet, even though it is clearly April (the calendar states so). The reason behind this small delay (after all, April lasts a whole month and we are just at the beginning) is the incredible amount of work that keeps me occupied.
Filed under: Design, Game Development, Level Design, MMO, Mac, PC, game | 1 Comment
Tags: 7million, break in, casual, heist, minigames, MMO, PC, team vienna
Games for Girls
My thoughtful and observant partner in crime was so kind as to send me a link to an interesting TED Talk by Brenda Laurel about her research and development of games that not only appeal to young girls but also cater to their interests and dreams.
Filed under: Game Design, PC, target audience | Leave a Comment
Tags: computer, female, game boy, gamer, games, gender, issues, male-dominated, pseudo-science, stereotypes, target audience, walkman
Who are you making games for? Have you ever asked yourself this question? Who is going to play the game in the end? Who am I trying to reach with my idea?
Filed under: Design, Game Design, MMO, Mac, PC, PS2, game, iPhone, mobile, wii | 11 Comments
Tags: addictive, AI, audience, casual, development, fun, game, gamer, graphics, hardcore, high-end, mechanics, mobile, PC, production, story, target
Geek Girls Unite!
So the core team has come together at the headquarters to brainstorm about the upcoming new calendar and I can tell you…
Filed under: Design, Gamer Girl Pin Up Calendar, Gamer Girls, Hardware, Mac, PC, game | 2 Comments
Tags: accessorize, brainstorming, calendar, electronics, fallout 3, female gamers, g4, game boy, gamer, Gamer Girls, geek girls, geeks, iBook, Mac, my passport, nintendo, PC, pin up, sims 3, western digital
1st Game Designer Get Together
Yesterday, the first get together for local game designers took place. We decided to kick off at the werkzeugH in Vienna.
Filed under: Board Games, Design, Game Design, Game Design Get Together, Indie, PC, iPhone, mobile | 2 Comments
Tags: Board Games, challenges, christmas, console, creativity, events, experience-base, game designers, game jams, get together, holidays, ideas, kick off, knowledgebase, meeting, party, PC, project, vacation, vienna, werkzeugH
Rolando for the iPhone
The fun begins December 18, 2008! – Rolando for the iPhone and “shocking” news about Coke.
Filed under: Design, Experimental, Indie, PC, game, iPhone, mobile | Leave a Comment
Tags: accelerometer, cephalopods, chtulhu, coca cola, coke, contraceptive, dynamic, intuitive, iPhone, lovecraft, lovecraftian, mythos, narration, rolando, system, touchscreen