Archive for the 'Experimental' Category
Rolando for the iPhone
The fun begins December 18, 2008! – Rolando for the iPhone and “shocking” news about Coke.
Filed under: Design, Experimental, Indie, PC, game, iPhone, mobile | Leave a Comment
Tags: accelerometer, cephalopods, chtulhu, coca cola, coke, contraceptive, dynamic, intuitive, iPhone, lovecraft, lovecraftian, mythos, narration, rolando, system, touchscreen
Topple for the iPhone
Yesterday, my wonderful and lovely partner in crime allowed me to touch his iPhone. Even play with it. To be more precise – he let me play Topple for quite a while.
Filed under: Experimental, Game Design, game, iPhone, mobile | 3 Comments
Tags: apple, blocks, casual, cute, entertaining, iPhone, Mac, mobile, ngmoco, simple, star, tetris, topple, tower, tumbledrop
Apple iPod Touch Gaming Ad
I do enjoy it when some ads not only use the webspace for selling their product but go one step further…
Filed under: Design, Experimental, mobile | 6 Comments
Tags: ad, advert, apple, console, ipod, ipod touch, Mac, mobile phone, wario land, wii
Gaming Girl (Pin Up?) Calendar
A friend came up with a rather genius idea when reading this and another friend’s blog and combined the two latest topics which dealt with gamer girls (you’ve hopefully read the promising announcement) and the unfortunate death of Betty Page – a gaming girl calendar!
Filed under: Experimental, Gamer Girls, Photography, Private | 14 Comments
Tags: 2009, calendar, female gamers, Gamer Girls, Photography, pin up, Private, project
If you can play it – make it!
Playing a game, enjoying a game and finding flaws in a game doesn’t necessarily mean that this enables someone to do it better, in the end.
Filed under: Design, Experimental, Game Design, Indie, PC, game | 2 Comments
Tags: appearance, casual, creative, Design, Experimental, games, Indie, innovative, mechanics