Archive for the 'wii' Category
Who are you making games for? Have you ever asked yourself this question? Who is going to play the game in the end? Who am I trying to reach with my idea?
Filed under: Design, Game Design, MMO, Mac, PC, PS2, game, iPhone, mobile, wii | 11 Comments
Tags: addictive, AI, audience, casual, development, fun, game, gamer, graphics, hardcore, high-end, mechanics, mobile, PC, production, story, target