Archive for the 'Consoles' Category
Machinarium
Even though the new family member (PS®3) combined with the new games (The Beatles™ Rockband™, Little Big Planet™ and Arkham Asylum™) keeps me quite occupied and highly entertained I have not forgotten my passion for smaller adventures and indie games.
Ages ago I stumbled over the game Samorost and …
Filed under: Consoles, Design, Indie, Mac, PC, PS3, game | 2 Comments
Tags: adventure, amanita design, arkham asylum, console, linux, little big planet, Mac, PC, point and click, PS3, rockband, samorost, samorost 2
It’s been a hard day’s night…
…and I’ve been drumming like a dog!
A few weeks ago the wonderful and ingenious mastermind of this residency decided that it was about time to spend an enormous amount of money on “Beatles Rockband”. I agreed, since I was more than ready to take my destined place at the drums. From deep within I felt that drumming is the gift that needs room to blossom and develop. It turns out that I was…
Filed under: Consoles, Design, Game Design, PS3, game | Leave a Comment
Tags: beatlemania, beatles, beatles rockband, brütal legend, george harrison, guitar hero, jack black, john lennon, paul mccartney, playstation 3, ringo starr, rockband
Game Boy Turns 20
Even though I am being somewhat overwhelmed with work and work and work I cannot miss out on the fact that my favorite portable gaming gear – the Game Boy™ – made its first public appearance in April 1989 and has thus turned a solid 20 this year!
Filed under: Consoles, gadgets, game, mobile | Leave a Comment
Tags: console, tetris, birthday, anniversary, game boy, nintendo, gaming console, portable
Who are you making games for? Have you ever asked yourself this question? Who is going to play the game in the end? Who am I trying to reach with my idea?
Filed under: Design, Game Design, MMO, Mac, PC, PS2, game, iPhone, mobile, wii | 11 Comments
Tags: addictive, AI, audience, casual, development, fun, game, gamer, graphics, hardcore, high-end, mechanics, mobile, PC, production, story, target